Event visuals and TouchDesigner projects
Pietro Composta develops custom visual systems for live, interactive and digital experiences. sitecompo.it is his portfolio, featuring TouchDesigner projects, audio-reactive visuals and integrations between image, movement and lighting.
Visual systems for event production teams
For event production teams and live installations, the starting point is the content, surfaces and signals to connect: LED walls, projection, screens, audience presence and audio. TouchDesigner and GLSL shaders enable real-time generative visuals, interactive installations, camera effects and LED pixel mapping. The portfolio also includes Unreal Engine integration for lighting control.
TD / TouchDesigner projects
- COLLAPSING NOISE
A diaphragm of light that closes and reopens on the signal. It's the piece that opens this site.
- KALEIDOCUBE
A cubic lattice that multiplies through symmetry and lights up on the transients.
- DISPLACE ART
A symmetric organic field that opens and closes on the signal, driven by displacement.
- PULSE 03
Organic symmetry driven by the low end: the shape breathes with the track.
- AR-NOISE
The one piece in daylight: high-frequency noise collapsing into circular figures.
- NUVOLA POINT
A point cloud driven by real-time spectrum analysis.
- OBJ AUDIOREACTIVE
A 3D scan of a statue, rebuilt as points and deformed by spectrum analysis.
- LINE TEXT
The name built from lines that deform on the signal. It's this site's wordmark.
- SIGNAL CROSS
An audio-reactive line that collapses into a cross of light, with chromatic aberration added in compositing.
- CAM EFFECT DISPLACE
The camera feed runs through a real-time displacement: the scene stays readable, the color doesn't.
- CAM TRACK CUBE
Point tracking on the camera image: the geometry locks onto the scene as it happens.
- KINECT FLOW
The silhouette read by the Kinect becomes a fluid of color that follows the body.
- KINECT PARTICLES
The body dissolves into a cloud of particles and reassembles.
- KINECT MAGIC FLAMEBALL
The Kinect tracks your hands: the fireball exists wherever you carry it.
- INTERACTIVE FLUID SOLVER
A fluid simulation that responds to movement, presented in a horizontal frame.
- AI AUDIOREACTIVE
An AI-generated face reacting to sound in real time.
- TD CONTROL LIGHTS — UNREAL ENGINE
TouchDesigner drives the lighting inside an Unreal Engine scene in real time, the way a physical console would.
- UE Environment Circle
A virtual environment designed and created from scratch. Lighting can be controlled in real-time via both TouchDesigner and a lighting console. Offers a multitude of creative possibilities.
Discuss your project
Include the event or installation type, date, display surfaces, available signals and systems to integrate in your brief. Like the projects that interest you in the main portfolio to include them in your enquiry.