Sound. Interaction. Motion. One creative system
Custom systems. Responsive experiences
Every input becomes part of the experience
Custom-built experiences. Down to every shape, color and light
Custom visual systems for live, interactive and digital experiences
Manifesto
Reactive visual systems, built to live in real space.
Audio, geometry and light become a single flow, carried through to LED walls, projections and screens. TouchDesigner and GLSL are the tools.
The hard part is elsewhere: reading what happens, turning it into image in real time, and keeping the system stable from the first minute to the last.
Work
Some examples of projects.
Like the projects that interest you.
Audioreactive Projects
Effects Camera
Kinect Interactive Projects
Interactive Projects & AI Integration
System Integration & Lighting Control
Capabilities
From signal to stage.
Contact
Have an idea you want to bring to life?
Tell me what you're picturing, on what surface and by when. I'll get back to you with a technical proposal — not a generic quote.
TD / TouchDesigner projects
Pietro Composta develops custom visual systems for live, interactive and digital experiences. sitecompo.it is his portfolio, featuring TouchDesigner projects, audio-reactive visuals and integrations between image, movement and lighting.
- COLLAPSING NOISE
A diaphragm of light that closes and reopens on the signal. It's the piece that opens this site.
- KALEIDOCUBE
A cubic lattice that multiplies through symmetry and lights up on the transients.
- DISPLACE ART
A symmetric organic field that opens and closes on the signal, driven by displacement.
- PULSE 03
Organic symmetry driven by the low end: the shape breathes with the track.
- AR-NOISE
The one piece in daylight: high-frequency noise collapsing into circular figures.
- NUVOLA POINT
A point cloud driven by real-time spectrum analysis.
- OBJ AUDIOREACTIVE
A 3D scan of a statue, rebuilt as points and deformed by spectrum analysis.
- LINE TEXT
The name built from lines that deform on the signal. It's this site's wordmark.
- SIGNAL CROSS
An audio-reactive line that collapses into a cross of light, with chromatic aberration added in compositing.
- CAM EFFECT DISPLACE
The camera feed runs through a real-time displacement: the scene stays readable, the color doesn't.
- CAM TRACK CUBE
Point tracking on the camera image: the geometry locks onto the scene as it happens.
- KINECT FLOW
The silhouette read by the Kinect becomes a fluid of color that follows the body.
- KINECT PARTICLES
The body dissolves into a cloud of particles and reassembles.
- KINECT MAGIC FLAMEBALL
The Kinect tracks your hands: the fireball exists wherever you carry it.
- INTERACTIVE FLUID SOLVER
A fluid simulation that responds to movement, presented in a horizontal frame.
- AI AUDIOREACTIVE
An AI-generated face reacting to sound in real time.
- TD CONTROL LIGHTS — UNREAL ENGINE
TouchDesigner drives the lighting inside an Unreal Engine scene in real time, the way a physical console would.
- UE Environment Circle
A virtual environment designed and created from scratch. Lighting can be controlled in real-time via both TouchDesigner and a lighting console. Offers a multitude of creative possibilities.